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Smunchy Games

Thinking Sideways About Wooden Walls

This article presented by by Robert Meegan While thinking sideways is a great tool for working around an obstacle in your worldbuilding, it can also be useful in other situations. One of these is differentiating your world from everyone else’s. Irrespective of your genre, it’s almost certain that you’re going to come face-to-face with the same needs and constraints that others have faced. What sep...[Read More]

“How well will my game sell?” And other game publisher questions (Part 2)

What you missed in Part 1 If you’re new to this article series, “How well will my game sell? and other game publisher questions” you can read part 1 here. In fact, I highly encourage reading part 1 as what we are about to get into in this article will depend on a few of the topics we had discussed in part 1, such as quick validation and understanding the outcome of your idea. The...[Read More]

Dev Diary – Paths: World of Adia PGB 1.8.5

To me, the most interesting part of Paths is the class system. While much of what the classes were originally has changed, they have more or less remained the same since I started working on Paths. During the Kickstarter, I did some math on a brand new character that came to staggering numbers of combinations. The low end of that calculation came out to a minimum of 300 unique ways to start, and t...[Read More]

“How well will my game sell?” And other game publisher questions (Part 1)

A small introduction Before we dive too deep into this article, I’d like to introduce myself and give you a little bit of my background and a small window to look through into my life. I’m married to my lovely wife and business partner, and we’re coming up on 11 years this November. We have four children together. Two boys and two girls. I am the founder and CEO of Smunchy Games,...[Read More]

Dev Diary – Paths: World of Adia PGB 1.8.4

It’s hard to believe that it’s been over 2 months since Paths: World of Adia had its first Kickstarter. While it was canceled I honestly can say that it made me quite happy. Kickstarter has a lot associated with it that was incredibly stressful for us as designers. By canceling we could make the Trade Trouble module available for everyone and not just backers. As a team, we learned a lot about our...[Read More]

Into the Fray, we go!

Fray is a quick little card game that plays in roughly 5 – 10 minutes and is one of the most fun we’ve personally had playing a small card game in forever. More importantly for those of you that are RPG Game Masters, you will be able to include Fray in your campaigns when running narratives with your group! Fray, designed by Adam Bassett, is a great form of passion that Adam has for ca...[Read More]

Paths: World of Adia is live on Kickstarter!

It has been many years that we’ve been in development. It has been even longer when it comes to the story and lore of Adia and the time has finally come! Paths: World of Adia, our first game and tabletop RPG is live on Kickstarter! You can find it here and learn more about Paths: World of Adia https://www.kickstarter.com/projects/smunchygames/paths-world-of-adia-tabletop-rpg?ref=ucl197 Progr...[Read More]

Paths: World of Adia Trade Trouble Closed Preview

When merchant carts stop arriving as scheduled the people of Nethandre Star to call for action. This arrives in the form of a young Fire Crest Elf Beast Master and a group of intrepid adventurers. Will your path lead you to an answer for the trouble on the trade route? Paths: World of Adia Trade Trouble is one of our first group modules with classic Game Master game play that gives you the experie...[Read More]

Comic Indie Con November 3, 2018! Here we come!

Hey Houston Texas! We will be at Comic Indie Con, Table #19 demoing all of our games and prototypes!   Demo Games List  Paths: World of Adia RPG Paths: Temple of Ukro’kaah Paths: Factions Rift Shifters board game Rift Shifters (A micro Game) Yesterday’s War (A Pangea Games game) And for all of you book readers, the latest Paths Novella will be with us too! Paths: A War Drum of Death, w...[Read More]

DEVELOPER UPDATES Paths: World of Adia Solo Adventure BETA

Hey everyone! It’s been a great week and we’ve gained a lot of feedback. Thank you for this! Your contributions to the game have been extremely appreciative in this open BETA and we truly couldn’t do this without you. We have had over 250 suggestions, both on and off the google drive folder, and roughly 300 of you participated this last week. WOW! That’s pretty amazing to s...[Read More]

Paths: World of Adia Solo Adventure BETA

  Welcome to the first Paths: World of Adia Solo BETA! It has been roughly 14 years since the concept and idea of Paths: World of Adia was conceived, and this is now our third year developing this IP, bringing not only this game but the world to life. First off, we would like to thank you for following us for so long on this journey, and continuing to stay with us as grow, learn, and launch n...[Read More]

Rift Shifters Alpha Testing is coming

Alpha Testing is coming We’re very excited to announce that Alpha Testing 1.0 for Rift Shifters! Mark your calendars as we will begin February 17th, 2018! Edit: This date has been pushed back. We’re currently well into Pre-Alpha testing and at this point in time we have received a lot of positive feedback, with a lot of great questions that followed, and we’re sure more will foll...[Read More]

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