A deep dive into how climate effects architecture, and how we can use that in our worldbuilding. Presented by Worldbuilding Magazine.
We aim to explore an often neglected succession system, tanistry, and explore how it can be applied to your writing and worldbuilding.
An inside look at the development of art and design of Fray, from the earliest iteration before Smunchy Games' involvement to its final form.
The design philosophy of Fray, details on how the card's power and effects were assigned, and a glimpse at some of the game's strategy.
Gods do not exist solely in their ivory towers or temples. People throughout history surrounded themselves with depictions of their faith—and continue to do so today.
The origins and story behind Fray, a card game by Smunchy Games coming to Kickstarter March 3rd, 2020.
This article presented by by B. K. Bass “Diplomacy without arms is like music without instruments.”—Frederick the Great, Prussian King (1712-1786) Everybody has likely heard the phrase “the world’s oldest profession” associated with prostitution. However, that phrase originates from the 1889 short story “On the City Wall” by Rudyard Kipling. While there are ancient references to the occupation of ...[Read More]