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Jacob Waterman

Dev Diary – Paths: World of Adia PGB 1.8.6

It has been a very long year for us here on the Paths team, and we still have several more months of hard work to go. I first updated the Assassin class back in March before the Kickstarter. Since then I have been working to update every single class. A heavy burden has been lifted off of this team as the final classes are making their way into the book. We can finally focus on fixing the other is...[Read More]

Dev Diary – Paths: World of Adia PGB 1.8.5

To me, the most interesting part of Paths is the class system. While much of what the classes were originally has changed, they have more or less remained the same since I started working on Paths. During the Kickstarter, I did some math on a brand new character that came to staggering numbers of combinations. The low end of that calculation came out to a minimum of 300 unique ways to start, and t...[Read More]

Dev Diary – Paths: World of Adia PGB 1.8.4

It’s hard to believe that it’s been over 2 months since Paths: World of Adia had its first Kickstarter. While it was canceled I honestly can say that it made me quite happy. Kickstarter has a lot associated with it that was incredibly stressful for us as designers. By canceling we could make the Trade Trouble module available for everyone and not just backers. As a team, we learned a lot about our...[Read More]

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