Earlier this year we announced Fourth Horizon, a brand-new expandable card game by Smunchy Games. I’ve been hard at work designing the game and writing... Continue reading
An inside look at the development of art and design of Fray, from the earliest iteration before Smunchy Games' involvement to its final form. Continue reading
The design philosophy of Fray, details on how the card's power and effects were assigned, and a glimpse at some of the game's strategy. Continue reading
The long-awaited patch is finally here, the Equipment update. We have about a month of development left on Paths before we send it off to... Continue reading
What you missed in Part 1 If you’re new to this article series, “How well will my game sell? and other game publisher questions” you... Continue reading
To me, the most interesting part of Paths is the class system. While much of what the classes were originally has changed, they have more... Continue reading