Naltulth is a third-party setting that is compatible with the Pathfinder Second Edition Rules.
The frigid northlands of Naltulth are icy cold and covered in mountainous regions, wastelands, tundra, and snow as far as the eye can see. It has some of the harshest winters, some of the shortest summers, and is by far one of the most dangerous places to adventure in. Blizzards pour over the land, forcing many of the natives inside of their homes, or underground, wherever they can find shelter and a warm place to sleep.
The Region of Krentsaur is the most explored region on Naltulth. The aurora skies reflect off of the beautiful ice crystals at night, and every once in a while, the sun will melt a few spots of snow where enough plant life and vegetation peek through, providing enough food for the wild animals to graze on, and new plant life to sprout.
In the harshest of days, the gray dark clouds cover the aurora skies, making that cold feeling turn to ice. At this time of fatal freezing temperatures, it is dangerous to be outdoors for long periods of time. If someone can not find shelter or make their own shelter to keep warm, Dark Spire will take notice and house them with their necromantic magic so they may stay warm.
Most of the region of Krentsaur has relied upon Dark Spire and their ways. Without Dark Spire, the people within Krentsaur would have died off many centuries ago.
Grave Hand Kobold
Grave Hand Kobolds, similar to Spellscale Kobolds, are known for the Dark Spire magic that flows over them.
Darkmeld Goblins are known for their attunement with the deity Dark Spire. They wield powerful shadows that have allowed them to survive the harsh wastelands of Naltulth.
Blind Strike Orc
The heaviest of hitters on Naltulth, the Blind Strike Orcs are the first to act upon Dark Spire's call, making them the first line of defense.
New Cities & Locations to Explore
Candulhurst is one of the few cities in the region of Naltulth. The Nyespear come from many different cultures, traveling from the south, found their way here to the farthest most northern continent of Naltulth. The Nyespear had felt that this was the next big adventure when it came to exploring the unknown.
Regularly you will find Candulhurst as a safe haven, a place where you can turn to in even the worst of situations – welcoming one and all. From the natives of Naltulth to any Nyespear or stranger among them, you are welcome at a Candulhurst tavern table.
Bitterfall received its name due to the tragic incident of the first caravans traveling to pioneer through the wilds and creating new towns further into the region of Krentsaur. The tragedy allowed for new lives to be made under the deity Dark Spire.The ice bridge of Bitterfall collapsed in its thinnest point, leaving most of the caravan travelers falling to their deaths.
Today Bitterfall is used as a trading post, as well as a guard post to fend off any Blight Shadow threats, or worse, any Iceulocs that decide to make a weary traveler their next meal.
New Creatures to Tame & Challenge
The Trelgwyn is a giant creature averaging twelve feet in height. It resembles much of a combination between Troll and an icy blue furry Penguin of sorts, or at the least, that is what the adventurers that have encountered one have said. Even though they may stand up straight to stretch their back, they are usually hunched over as they move swiftly from one place to the next, hunting for their next prey.A Trelgwyn will first impale their prey with its sharp tusks. It will then hang onto the meat of the body with its beak as it makes the long journey home.
It’s difficult for other predators to sneak up on the Cherbgaur as their minor versions of Foresight allow them to sense a threat nearby and then quickly camouflage themselves with magic that turns them invisible if not moving. If a Cherbgaur decides to move when invisible, warped visuals can be seen looking directly at where the Cherbgaur is moving, almost as if there is a large looking glass warping everything around the space where there once thought to be nothing.
However, if one was to tame a Cherbgaur as a mount or a pet, that would be an incredible feat indeed.
Blight Shadow Skullkeeper
It is said that when you encounter a Blight Shadow Skullkeeper, only a few have been allowed to escape their grasp and later live to tell the tale about it. The many skulls that swirl around their bodies are enchanted using the Blight Shadow necromantic magic, granting the Blight Shadow Skullkeeper foresight, and the ability to quickly notice any sneak attack or ambush that they may find themselves in. The smoky green mist that pours from each skull swirls around the masked creature, protecting it from some magical attacks. Be wary when fighting a Blight Shadow Skullkeeper, adventurer. Watch out for their Blight Shadow Hooks, you don’t want to lose your head.