Join us in Adia, a young living world who’s political landscape shifts as drastically as it’s physical growth. This planet of extremes is in constant flux as its three moons influence the magical Spirit that flows between Adia and all of her living creatures. In Paths: The World of Adia, players adopt the role of a denizen on this rich, multicultural world who has decided to embrace and pursue their goals to become more than just another face in the crowd. Our lush, developed environments and evolving story are designed with immersion and interactivity in mind as players move and grow with a unique blend of new and familiar game systems.
We’re introducing a fresh take on the traditional Race/Class/Skill system by introducing our Path Progression System. With it, players can deeply explore the development of their character with experience progression that is truly dynamic and unique. Path Points are but one of the options players have when spending experience. They can also change their encounter decks, purchase new talents, or explore completely new paths. These options cater to the enrichment of technical and story focused players allowing changes that could be used to round out metagame balancing or change your character based on how they have developed in their journeys.
Combat and Skill
Combat and Skill checks are handled with our Paths Spirit system. Players roll three D8 dice to determine their total along with various bonuses applied to each check. This system offers a stacking critical success and failure system to allow for truly heroic and heart breaking moments of play. Our stacking crit system adds an extra die of damage for every max value hit roll.
Paths uses an Encounter Card system; all your actions in combat are determined by cards that you play. This allows for players to arrange their turns and encourage cooperative actions in battle instead of focusing on a multi-phase turn. The Paths you take can augment the cards in your hand and allow for combinations of cards that can activate unique abilities for every Path. It also allows GM’s more flexibility in managing encounters on the fly as their players react and interact with their environment.
Threat and Aggro Scale
The goal of this feature is to encourage players of all experience levels to be able to have a smooth means by which to join established or new groups. To this end, we have developed a sliding scale for our threat and aggro ratings. This is a tool provided for players and GMs to balance encounters so that they can be implemented with confidence no matter the amount of progression or variability of party composition.
Paths: World of Adia public BETA
Would you like to play test our latest version of the Paths: World of Adia Player Guide Book? You can find everything you need here in the Paths: World of Adia beta folder.
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